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Jason Kennedy

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About

Dr Jason Kennedy is a senior lecturer above the bar within the department of Animation, Visual Effects & Game Design at Auckland University of Technology. He is a professional animator and actor, and uses his combined experience to investigate the nature of performance within the contexts of animation and motion capture. He is also a collaborative member of Eco Astronomy, a multidisciplinary astronomical research institute. In this capacity, Dr Kennedy extends his research into the field of palaeontology and exobiology, creating 3D scientific visualisations and palaeoart.

Areas of Focus

3D animation, performance capture, motion capture, synthespians, photogrammetry, acting, performance, virtual production, technological dramaturgy, palaeoart, palaeontology, multidisciplinary research, interdisciplinary research, practice-based research

Relevant Publications

Performing Animation: Practical Foundations for Better Video Reference
(Submitted, awaiting decision)

Epiphanic Resolution: The Effects of Video Compression on the Believability of Computer-Generated Characters (Submitted, awaiting decision)

Animation-Directed Embodied Performance Technique (ADEPT): A framework for creating better animation video reference (2024)

A Pedagogical Workflow for Interconnected Learning for Animation, Visual Effects, and Game Design Students (2024) 

Cross-Disciplinary Communication Strategies to Support Scientifically Accurate Animation: Reconstructing Pleistocene Megafauna in Sri Lanka (2024) 

Muscular Headband or Sexual Display? A Practice-Oriented Case-Study for Producing Scientifically Informed Palaeoart of Palaeoloxodon Namadicus Sinhaleyus (2024)

Umbilicus Siciliae et Trinakriae - La Torre Ottagonale di Enna: Storia, Archeologia, Topografia e Archeoastronomia (2024)

The Animator’s Sensorium: The impact of acting and animation experience on creating reference performances (2021)

Acting and Its Double: A Practice-Led Investigation of the Nature of Acting Within Performance Capture (2021)

Cataloguing Vactors by Performance Style and Genre in Films from 2010-2013 (2021)

Vactor Ontologies: Framing Acting Within a Motion Capture Context (2021)

Cataloguing Vactors by Performance Style in Films from 2010 (2020)

Acting-Centred Definitions of Vactors, Synthespians, and Digital Doubles (2019)

Critiquing the Screen Presence of Synthespian Counterparts (2019)

The Animator’s (missing) Hand: How practice informs seeing in 3D animation (2017)

The Protean Double: Critiquing the Screen Presence of Synthespian Counterparts (2017)

Automation versus Animation: A case for the affective potential of CG animation (2016)

Beyond the Mirror: Producing Emotionally-Authentic Facial Performance for Animation Reference (2015)

Gauging Meaningful Reference Performance in Animation and Motion Capture (2015)

Character Acting: A Case For Better Animation Reference (2013)

Triggering Core Emotional Responses from Interactive Narratives (2011) 

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