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We are an international network and community of scholars researching and teaching on the topic of visual effects. We embrace diverse, high quality scholarship (research and practice based) on any aspect of visual effects, including historical and theoretical approaches, aesthetic analyses, industry and software studies, film philosophy, reception studies, animation studies, and more. If you are producing high quality research (written, visual, programmed or otherwise) and would like to have a profile on this site feel free to contact us.
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We are an international network and community of scholars researching and teaching on the topic of visual effects. We embrace diverse, high quality scholarship (research and practice based) on any aspect of visual effects, including historical and theoretical approaches, aesthetic analyses, industry and software studies, film philosophy, reception studies, animation studies, and more. If you are producing high quality research (written, visual, programmed or otherwise) and would like to have a profile on this site feel free to contact us.
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​
We are an international network and community of scholars researching and teaching on the topic of visual effects. We embrace diverse, high quality scholarship (research and practice based) on any aspect of visual effects, including historical and theoretical approaches, aesthetic analyses, industry and software studies, film philosophy, reception studies, animation studies, and more. If you are producing high quality research (written, visual, programmed or otherwise) and would like to have a profile on this site feel free to contact us.
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​
We are an international network and community of scholars researching and teaching on the topic of visual effects. We embrace diverse, high quality scholarship (research and practice based) on any aspect of visual effects, including historical and theoretical approaches, aesthetic analyses, industry and software studies, film philosophy, reception studies, animation studies, and more. If you are producing high quality research (written, visual, programmed or otherwise) and would like to have a profile on this site feel free to contact us.
​
​
We are an international network and community of scholars researching and teaching on the topic of visual effects. We embrace diverse, high quality scholarship (research and practice based) on any aspect of visual effects, including historical and theoretical approaches, aesthetic analyses, industry and software studies, film philosophy, reception studies, animation studies, and more. If you are producing high quality research (written, visual, programmed or otherwise) and would like to have a profile on this site feel free to contact us.
​
​
We are an international network and community of scholars researching and teaching on the topic of visual effects. We embrace diverse, high quality scholarship (research and practice based) on any aspect of visual effects, including historical and theoretical approaches, aesthetic analyses, industry and software studies, film philosophy, reception studies, animation studies, and more. If you are producing high quality research (written, visual, programmed or otherwise) and would like to have a profile on this site feel free to contact us.
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Bob Rehak
About
Bob Rehak is an Assistant Professor in Film and Media at Swarthmore College. His scholarship has appeared in Cinema Journal, Film Criticism, the Journal of Fandom Studies, Science Fiction Film and Television, and Information, Communication and Society, as well as in the edited collections The Video Game Theory Reader, Videogame/Player/Text, The Cybercultures Reader, Spreadable Media, and the Screen Decades and Behind the Silver Screen series. His monograph More Than Meets the Eye: Special Effects and the Fantastic Transmedia Franchise was published by New York University Press in 2018, and he is currently writing Video Games Go to the Movies for Routledge. He is co-editor, with Dan North and Michael S. Duffy, of the anthology Special Effects: New Histories/Theories/Contexts (BFI/Palgrave, 2015)
Areas of Focus
special effects history and theory, miniatures, practical/digital effects, vfx in science fiction, video games, animation
Relevant publications
More Than Meets the Eye: Special Effects and The Fantastic Transmedia Franchise
Special Effects: New Histories, Theories, Contexts
Ubiquitous Animation (1990-2016)
Shooting Stars: Chesley Bonestell and the Special Effects of Outer Space
2003: Movies, ‘Shock and Awe,’ and the Troubled Blockbuster
Adapting Watchmen After 9/11
The Migration of Forms: Bullet Time as Microgenre
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