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We are an international network and community of scholars researching and teaching on the topic of visual effects. We embrace diverse, high quality scholarship (research and practice based) on any aspect of visual effects, including historical and theoretical approaches, aesthetic analyses, industry and software studies, film philosophy, reception studies, animation studies, and more. If you are producing high quality research (written, visual, programmed or otherwise) and would like to have a profile on this site feel free to contact us.
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We are an international network and community of scholars researching and teaching on the topic of visual effects. We embrace diverse, high quality scholarship (research and practice based) on any aspect of visual effects, including historical and theoretical approaches, aesthetic analyses, industry and software studies, film philosophy, reception studies, animation studies, and more. If you are producing high quality research (written, visual, programmed or otherwise) and would like to have a profile on this site feel free to contact us.
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We are an international network and community of scholars researching and teaching on the topic of visual effects. We embrace diverse, high quality scholarship (research and practice based) on any aspect of visual effects, including historical and theoretical approaches, aesthetic analyses, industry and software studies, film philosophy, reception studies, animation studies, and more. If you are producing high quality research (written, visual, programmed or otherwise) and would like to have a profile on this site feel free to contact us.
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​
We are an international network and community of scholars researching and teaching on the topic of visual effects. We embrace diverse, high quality scholarship (research and practice based) on any aspect of visual effects, including historical and theoretical approaches, aesthetic analyses, industry and software studies, film philosophy, reception studies, animation studies, and more. If you are producing high quality research (written, visual, programmed or otherwise) and would like to have a profile on this site feel free to contact us.
​
​
We are an international network and community of scholars researching and teaching on the topic of visual effects. We embrace diverse, high quality scholarship (research and practice based) on any aspect of visual effects, including historical and theoretical approaches, aesthetic analyses, industry and software studies, film philosophy, reception studies, animation studies, and more. If you are producing high quality research (written, visual, programmed or otherwise) and would like to have a profile on this site feel free to contact us.
​
​
We are an international network and community of scholars researching and teaching on the topic of visual effects. We embrace diverse, high quality scholarship (research and practice based) on any aspect of visual effects, including historical and theoretical approaches, aesthetic analyses, industry and software studies, film philosophy, reception studies, animation studies, and more. If you are producing high quality research (written, visual, programmed or otherwise) and would like to have a profile on this site feel free to contact us.
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Lisa Purse
About
Lisa Purse is Professor in Film and Head of the Department of Film, Theatre & Television at the University of Reading. The author of Digital Imagining in Popular Cinema (Edinburgh University Press, 2013), she has published much on the aesthetic dimensions of digital visual effects, digital cinematography, ad digital 3-D, the body in contemporary action cinema, and the screen mediation of war and geopolitical conflicts. Broadly, her research is concerned with relationships between aesthetics and the politics of representation in cinema, and constructions of the body and physicality in post-studio mainstream cinema. She is currently working with Lisa Bode on a project to historicize digital visual effects on screen from the 1970s to the present.
Areas of Focus
aesthetic qualities of dvfx; digital vfx and the body; space and duration in digital cinema; digital textures and compositing
Relevant Research
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