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We are an international network and community of scholars researching and teaching on the topic of visual effects. We embrace diverse, high quality scholarship (research and practice based) on any aspect of visual effects, including historical and theoretical approaches, aesthetic analyses, industry and software studies, film philosophy, reception studies, animation studies, and more. If you are producing high quality research (written, visual, programmed or otherwise) and would like to have a profile on this site feel free to contact us.
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We are an international network and community of scholars researching and teaching on the topic of visual effects. We embrace diverse, high quality scholarship (research and practice based) on any aspect of visual effects, including historical and theoretical approaches, aesthetic analyses, industry and software studies, film philosophy, reception studies, animation studies, and more. If you are producing high quality research (written, visual, programmed or otherwise) and would like to have a profile on this site feel free to contact us.
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We are an international network and community of scholars researching and teaching on the topic of visual effects. We embrace diverse, high quality scholarship (research and practice based) on any aspect of visual effects, including historical and theoretical approaches, aesthetic analyses, industry and software studies, film philosophy, reception studies, animation studies, and more. If you are producing high quality research (written, visual, programmed or otherwise) and would like to have a profile on this site feel free to contact us.
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​
We are an international network and community of scholars researching and teaching on the topic of visual effects. We embrace diverse, high quality scholarship (research and practice based) on any aspect of visual effects, including historical and theoretical approaches, aesthetic analyses, industry and software studies, film philosophy, reception studies, animation studies, and more. If you are producing high quality research (written, visual, programmed or otherwise) and would like to have a profile on this site feel free to contact us.
​
​
We are an international network and community of scholars researching and teaching on the topic of visual effects. We embrace diverse, high quality scholarship (research and practice based) on any aspect of visual effects, including historical and theoretical approaches, aesthetic analyses, industry and software studies, film philosophy, reception studies, animation studies, and more. If you are producing high quality research (written, visual, programmed or otherwise) and would like to have a profile on this site feel free to contact us.
​
​
We are an international network and community of scholars researching and teaching on the topic of visual effects. We embrace diverse, high quality scholarship (research and practice based) on any aspect of visual effects, including historical and theoretical approaches, aesthetic analyses, industry and software studies, film philosophy, reception studies, animation studies, and more. If you are producing high quality research (written, visual, programmed or otherwise) and would like to have a profile on this site feel free to contact us.
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Angela Ndalianis
About
Angela Ndalianis is Research Professor in Media and Entertainment, and Director of the Centre for Transformative Media Technologies at Swinburne University of Technology. Her research focuses on entertainment culture (films, video games, television, VR, comic books and theme parks) and the history of media technologies and how they mediate our experience of the world around us. Her expertise is in the transformative nature of media technologies – past and present – and how technologies impact on embodiment, the senses and perception. Her publications include: Neo-Baroque Aesthetics and Contemporary Entertainment (MIT Press 2004) where she explored parallels between the technological virtuosity of illusionistic representations of the C17th and late C20th/early C21st centuries; and Science Fiction Experiences (New Academia 2011) and The Horror Sensorium: Media and the Senses (McFarland 2012) where she examined the genre-specific impact that media technologies have on sensory perception. The current book she is writing – Robots and Entertainment Culture – adopts a media historical approach to the intersection of robotics (and the earlier traditions of automata and karakuri) and leisure and entertainment traditions.
Areas of Focus
digital aesthetics, virtual reality, visual effects, perception and technological mediation, media technology and history, robots as technology and visual effect, theme park rides
Relevant Publications
On Multisensory and Transmedia Stories: A Conversation between Angela Ndalianis and Henry Jenkins
The Horror Sensorium: Media and The Senses
Neo-Baroque Aesthetics and Contemporary Entertainment
Being Inside the Movie: 1990s theme park ride-films and immersive film experiences
Disney’s Utopian-Techno-Futures: Tomorrow's World That We Shall Build Today
Baroque Theatricality and Scripted Spaces: from Movie Palaces to Las Vegas Casinos
Hannibal: A Disturbing Feast for the Senses
Baroque Façades: Jeff Bridges’s Face And Tron: Legacy
Caravaggio Reloaded and The Matrix: the Neo-Baroque and Science Fiction
Science Fiction Worlds: Tomorrow’s World that We Shall Build Today
Dark Rides, Hybrid Machines and the Horror Experience
Special Effects, Morphing Magic, and the 90s Cinema of Attractions
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