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Dr Alan Cholodenko is former Head of Department and Senior Lecturer in Film and Animation Studies in the Department of Art History at The University of Sydney, where he is now Honorary Associate. He has pioneered in the articulation of animation theory, film theory and ‘poststructuralist’ and ‘postmodernist’ French thought, in particular that of Jacques Derrida and Jean Baudrillard. He organised THE ILLUSION OF LIFE—the world’s first international conference on animation—in Sydney (1988), edited the anthology of that event—The Illusion of Life: Essays on Animation—the world’s first anthology of scholarly essays theorising animation (1991), as well as organized a sequel conference (1995)—THE LIFE OF ILLUSION—and edited the sequel anthology—The Illusion of Life 2: More Essays on Animation (2007). His essay ‘The Animation of Cinema’ won the 2010 McLaren-Lambart Award from the Society for Animation Studies. Among his more recent publications are ‘“First Principles” of Animation’ in Animating Film Theory, ed. Karen Beckman, Duke University Press, 2014; ‘“Computer Says No”, or: The Erasure of the Human’, in Erasure: The Spectre of Cultural Memory, eds. Brad Buckley and John Conomos, Libri Publishing, England, 2015; ‘The Expanding Universe of Animation (Studies)’, Animation Studies, vol. 11, 2016; and ‘“Like Tears in Rain”: The Crypt, the Haunted House, of Animation and Memory in the Era of Hyperreality’, Animation Studies, vol. 15, 2020. He has presented papers at many universities and conferences internationally, and his work has been published in a number of languages, most recently Chinese. His numerous publications can be found on Academia.
Areas of Focus
Theoretical, as related to the global reanimator, the computer, with its agent, the hypermedia, as reanimator of reality and all in it as their hyperreal special effect.
Hyperreality, as theorised by Jean Baudrillard, the clone, simulacral double, of reality, where special effects, in their visual, screen form, morph into their hyperreal form of VFX, VFX more reality than reality, reality more VFX than VFX.
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